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I may not be able to read or play music to any worthwhile degree, but I think I know good music when I hear it… Or do I?

Mike Worth plays RAD GRAVITYJonathan, Andrew and Sean

At the GameX Industry Summit, Mike Worth led an engaging panel discussion on music composition for video games. Entitled “Epic, Dramatic and Immersive, Oh My! An Under-The-Hood Look At How Game Composers Tackle A Game”, the panel included such noteworthy talents as Andrew Aversa, Jonathan Hillman and Sean Beason, who together discussed and provided creative anecdotes on the necessary steps to craft a soundtrack for console systems.  To begin with, Mike made sure that the audience had a clear idea of what was definitely to be considered bad music- the title music for the early NES game known as RAD GRAVITY. After that audio epileptic fit, we settled down to begin our aural journey into epic, dramatic and immersive music composition as Mike explained the basic tenants of well written music: “Proportion, Timing and Clarity.”

To help the audience to better understand just how effective a classically trained composer is at making a soundtrack and to showcase Presonus’ new audio editing and composition software Studio One, Andrew, Jonathan and Sean scored a title soundtrack for a hypothetical game idea that was chosen by audience vote… all within 24 minutes!

Jonathan sets up Presonus Studio OneSean adds beats to Sim Coroner title music

By why are you reading about this? You can listen to the entire discussion below and remember: “Anything that sounds like a ring-tone is a no-no.”

 

If you’d like to learn more about the items discussed in this article and recording, click on the link(s) below:

Audio Atrocities.com

Game Music Inc.com

Over Clock Remix.org

Presonus Studio One